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Function:
The module provides a way to create dynamic displays that use any font
you like, without having to worry about whether or not your users have that
font installed on their machines. To do this:
Create a graphic image of any font, one character per frame, as a .png or
.bmp file, and make the
usual .txt file that tells SynthEdit the animation type and frame layout.
Use that graphic in a Bitmap Image module, and make enough copies for the
number of characters you want in your text display.
Provide the DH_CharacterBitmapDriver's Char List pin with a list of the
characters used in your graphic, in the same order that they appear in your
frames. (See example below.)
Connect the Animation Position pin of each Bitmap Image module to a blue
Float pin on the DH_CharacterBitmapDriver. (See example below.)
The Bitmap Images will display the characters of a string input at the Input
Text pin. Left-hand side pins:
Parameters (right-click Properties):
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Connection Example:
<-- .png file .txt file:
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